判断CMake编译环境
编译类型CMAKE_BUILD_TYPE
可取Debug, Release, RelWithDebInfo, MinSizeRel等等预设值
if (CMAKE_BUILD_TYPE MATCHES Debug)
#do some thing
endif()
系统环境CMAKE_SYSTEM_NAME
代表当前系统的类型, 值有ANDROID, APPLE, IOS, UNIX, WIN32, WINCE, WINDOWS_PHONE等
可以直接对这些值进行条件判断来确定
if (UNIX)
#cond1
elseif(WIN32)
#cond2
endif()
编译工具环境
编译环境包括MSVC, MINGW, BORLAND, 等
可直接用if判断
msvc版本可通过MSVC10, MSVC11, MSVC12, MSVC14, MSVC60, MSVC70, MSVC71, MSVC80, MSVC90, MSVC_TOOLSET_VERSION, MSVC_VERSION等判断
编译器设置
C/C++标准
# 全局
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_C_STANDARD 11)
编译器flag
主要靠修改CMAKE_CXX_FLAG_<BUILD_TYPE>
来进行修改,
也可以直接修改所有类型的, 或者通过判断编译类型来配置
set(DEFINES "-Wunused-parameter")
set(CMAKE_CXX_FLAGS_DEBUG "-pipe -O2 -std=gnu++11 -Wall -W -D_REENTRANT -fPIC ${DEFINES}")
set(CMAKE_C_FLAGS_DEBUG "-pipe -O2 -Wall -W -D_REENTRANT -fPIC ${DEFINES}")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "-fno-pie")
set(CMAKE_CXX_FLAGS_RELEASE "-pipe -O2 -std=gnu++11 -Wall -W -D_REENTRANT -fPIC ${DEFINES}")
set(CMAKE_C_FLAGS_RELEASE "-pipe -O2 -Wall -W -D_REENTRANT -fPIC ${DEFINES}")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "-fno-pie")
特殊的编译器设置
- sanitize (msvc目前只支持32位)
检查内存泄露和内存其他问题
list(APPEND CMAKE_CXX_FLAGS_DEBUG -fsanitize=address -g)
配置后运行程序时发生内存问题程序会立马中断退出, 并且打印内存问题
- /utf-8 (msvc)
强制源码使用utf-8, 避免代码到了其他平台乱码
list(APPEND CMAKE_CXX_FLAGS_DEBUG /utf-8)
- -DUNICODE (msvc)
决定windows下面使用标准字符api还是宽字符api
#ifdef UNICODE
#define ShellExecute ShellExecuteW
#else
#define ShellExecute ShellExecuteA
#endif // !UNICODE
- /SUBSYSTEM:WINDOWS
更改软件启动入口, 默认是/SUBSYSTEM:CONSOLE, 会先启动命令行再启动其他ui, 而更改后命令行将不再启动, 所有打印信息也将会看不到, 只有通过x64dbg这种调试软件才能看到
- /OPT:REF /OPT:ICF
添加这两个参数release模式下编译也会生成pdb文件
根据模板生成文件
生成动态库的export头文件
一般来说Windows平台生成动态库的头文件要区分__declspec(dllexport)
和__declspec(dllimport)
,会专门用一个头文件进行定义,同时区分动态链接库和静态链接库,如果项目较复杂可以用cmake生成到build目录进行包含,利用``函数,下面是其的定义
GENERATE_EXPORT_HEADER( LIBRARY_TARGET
BASE_NAME <base_name>]
[EXPORT_MACRO_NAME <export_macro_name>]
[EXPORT_FILE_NAME <export_file_name>]
[DEPRECATED_MACRO_NAME <deprecated_macro_name>]
[NO_EXPORT_MACRO_NAME <no_export_macro_name>]
[INCLUDE_GUARD_NAME <include_guard_name>]
[STATIC_DEFINE <static_define>]
[NO_DEPRECATED_MACRO_NAME <no_deprecated_macro_name>]
[DEFINE_NO_DEPRECATED]
[PREFIX_NAME <prefix_name>]
[CUSTOM_CONTENT_FROM_VARIABLE <variable>]
[
)
#例如
generate_export_header(${PROJECT_NAME}
BASE_NAME ${MODULE_NAME}
EXPORT_MACRO_NAME PROJECT_${MODULE_NAME_UPPER}_API
EXPORT_FILE_NAME ${MODULE_NAME}_Export.hpp
STATIC_DEFINE ${MODULE_NAME_UPPER}_BUILT_AS_STATIC
)
在需要导出的类或函数加上EXPORT_MACRO_NAME
就可以导出动态库了
生成程序版本信息
程序版本信息有许多,包括版本号、git分支、git提交号、sdk版本、构建日期等等,Windows下还有文件版本信息(属性里面的内容)
版本信息模板
编写模板,和生成代码
//Global.hpp.in
#include "PROJECT_global.hpp"
#include "BuildTime.hpp"
namespace PROJECT {
#define PROJECT_APP_NAME "@PROJECT_APP_NAME@"
#define PROJECT_APP_ORG "@PROJECT_APP_ORG@"
#define PROJECT_VERSION_MAJOR @PROJECT_VERSION_MAJOR@
#define PROJECT_VERSION_MINOR @PROJECT_VERSION_MINOR@
#define PROJECT_VERSION_PATCH @PROJECT_VERSION_PATCH@
#define PROJECT_VERSION_TWEAK @PROJECT_VERSION_TWEAK@
#define PROJECT_VERSION_BETA @PROJECT_VERSION_BETA@
#define PROJECT_VERSION "@PROJECT_VERSION_MAJOR@.@PROJECT_VERSION_MINOR@.@PROJECT_VERSION_PATCH@.@PROJECT_VERSION_TWEAK@"
#define PROJECT_VERSION_STATUS "@PROJECT_VERSION_STATUS@"
#define PROJECT_VERSION_COMMIT "@PROJECT_VERSION_COMMIT@"
#define PROJECT_VERSION_BRANCH "@PROJECT_VERSION_BRANCH@"
#define PROJECT_VERSION_DATE BUILD_TIME
#define PROJECT_QT_VERSION "@PROJECT_QT_VERSION@"
#define PROJECT_QT_PLATFORM "@PROJECT_QT_PLATFORM@"
}
set(PROJECT_APP_NAME "Project")
set(PROJECT_APP_ORG "Company")
set(PROJECT_VERSION ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}.${PROJECT_VERSION_TWEAK})
set(PROJECT_VERSION_BETA 1)
set(PROJECT_VERSION_STATUS ${GIT_STATUS})
set(PROJECT_VERSION_COMMIT ${GIT_COMMIT})
set(PROJECT_VERSION_BRANCH ${GIT_BRANCH})
set(PROJECT_VERSION_DATE ${GIT_DATE})
set(PROJECT_QT_VERSION ${QT_VERSION})
set(PROJECT_QT_PLATFORM ${QT_PLATFORM})
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/Global.hpp.in ${CMAKE_CURRENT_BINARY_DIR}/gen/Global.hpp @ONLY)
从文本文件获取版本号
file(READ ${CMAKE_SOURCE_DIR}/VERSION VERSION_STR)
string(REPLACE "." ";" VERSION_STR_LIST ${VERSION_STR})
list(LENGTH VERSION_STR_LIST LEN)
if (NOT LEN EQUAL 4)
message(FATAL_ERROR "version number not in correct format")
endif ()
list(GET VERSION_STR_LIST 0 PROJECT_VERSION_MAJOR)
list(GET VERSION_STR_LIST 1 PROJECT_VERSION_MINOR)
list(GET VERSION_STR_LIST 2 PROJECT_VERSION_PATCH)
list(GET VERSION_STR_LIST 3 PROJECT_VERSION_TWEAK)
message(VERSION:${PROJECT_VERSION_MAJOR})
利用cmake读写文件可以实现buildVersion累加
获取git信息
include(FindGit)
if (${GIT_FOUND})
unset(GIT_VERSION_NUM CACHE)
unset(GIT_BRANCH CACHE)
message("Found Git executable, version: ${GIT_VERSION_STRING}")
execute_process(
COMMAND ${GIT_EXECUTABLE} describe --tags --exact-match --abbrev=0
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
OUTPUT_VARIABLE GIT_TAG
OUTPUT_STRIP_TRAILING_WHITESPACE
RESULT_VARIABLE GIT_VERSION_RESULT
)if (NOT ${GIT_VERSION_RESULT} EQUAL 0)
set(GIT_STATUS "u")
set(GIT_TAG "notag")
else ()
set(GIT_VERSION_STATUS "")
endif ()
execute_process(
COMMAND ${GIT_EXECUTABLE} log -1 --format=%H
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
OUTPUT_VARIABLE GIT_COMMIT
OUTPUT_STRIP_TRAILING_WHITESPACE
RESULT_VARIABLE GIT_COMMIT_RESULT
)if (NOT GIT_COMMIT_RESULT EQUAL 0)
message(FATAL_ERROR "cannot find git commit number")
else ()
message("git commit: ${GIT_COMMIT}")
endif ()
execute_process(
COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
OUTPUT_VARIABLE GIT_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE
RESULT_VARIABLE GIT_BRANCH_RESULT
)if (NOT GIT_BRANCH_RESULT EQUAL 0)
message(WARNING "cannot find git branch name")
else ()
message("git branch: ${GIT_BRANCH}")
endif ()
set(GIT_STATUS ${GIT_STATUS} CACHE INTERNAL "git version status")
set(GIT_COMMIT ${GIT_COMMIT} CACHE INTERNAL "git commit number")
set(GIT_BRANCH ${GIT_BRANCH} CACHE INTERNAL "git branch name")
else ()
MESSAGE(WARNING "cannot find Git executable, skip git version check")
set(GIT_COMMIT "unknown")
set(GIT_BRANCH "unknown")
endif ()
构建日期
构建日期用cmake生成问题在于编译的时候不一定会重新跑cmake,所以需要用到cmake执行cmake脚本的命令
更新时间cmake:
message("start updating build time")
if (NOT DEFINED BUILD_TIME_HEADER)
message(FATAL_ERROR "Need to pass `-DBUILD_TIME_HEADER:PATH=" /path/to/header"` to this script")
endif ()
unset(DATE CACHE)
string(TIMESTAMP DATE "%b %d %Y %a %H:%M:%S")
set(DATE "${DATE}")
message("compile date: ${DATE}")
file(WRITE ${BUILD_TIME_HEADER}
"//this file is automatically generated by UpdateBuildTime.cmake\n"
"#ifndef BUILD_TIME_HEADER\n"
"#define BUILD_TIME_HEADER\n"
"\n"
"#define BUILD_TIME \"${DATE}\"\n"
"\n"
"#endif //BUILD_TIME_HEADER\n"
)message("Write build date to file ${BUILD_TIME_HEADER}")
在构建时增加BuildTime
目标依赖
add_custom_target(BuildTime
COMMAND ${CMAKE_COMMAND}
"${BUILD_TIME_HEADER}"
-DBUILD_TIME_HEADER:PATH="${CMAKE_SOURCE_DIR}/cmake/UpdateBuildTime.cmake")
-P if (CMAKE_BUILD_TYPE MATCHES Release)
add_dependencies(${PROJECT_NAME} BuildTime)
endif ()
增加条件的原因是防止调试编译时过于频繁的更新编译时间
生成Windows下文件信息
将信息编译到exe或者dll中, 同样利用confugure_file
#if defined(UNDER_CE)
#include <winbase.h>
#else
#include <winver.h>
#endif
VS_VERSION_INFO VERSIONINFO@RC_FILE_VERSION_NUM@
FILEVERSION @RC_PRODUCT_VERSION_NUM@
PRODUCTVERSION 0x3fL
FILEFLAGSMASK #ifdef _DEBUG
0x1L
FILEFLAGS #else
0x0L
FILEFLAGS #endif
FILEOS VOS__WINDOWS32
FILETYPE VFT_DLL0x0L
FILESUBTYPE
BEGIN"StringFileInfo"
BLOCK
BEGIN"040904b0"
BLOCK
BEGIN"Comments", @RC_COMMENTS@
VALUE "CompanyName", @RC_COMPANY_NAME@
VALUE "FileDescription", @RC_FILE_DESCRIPTION@
VALUE "FileVersion", @RC_FILE_VERSION@
VALUE "InternalName", @RC_INTERNAL_NAME@
VALUE "LegalCopyright", @RC_LEGAL_COPYRIGHT@
VALUE "OriginalFilename", @RC_ORIGINAL_FILE_NAME@
VALUE "ProductName", @RC_PRODUCT_NAME@
VALUE "ProductVersion", @RC_PRODUCT_VERSION@
VALUE "PrivateBuild", @RC_PRIVATE_BUILD@
VALUE "LegalTrademarks", @RC_LEGAL_TRADEMARKS@
VALUE
END
END"VarFileInfo"
BLOCK
BEGIN"Translation", 0x804, 1300
VALUE
END END
编译时和源代码一起编译就可以
导入第三方库
function(set_library_target NAMESPACE LIB_NAME DEBUG_LIB_FILE_NAME RELEASE_LIB_FILE_NAME INCLUDE_DIR)
add_library(${NAMESPACE}::${LIB_NAME} STATIC IMPORTED)
set_target_properties(${NAMESPACE}::${LIB_NAME} PROPERTIES
"RELEASE;DEBUG"
IMPORTED_CONFIGURATIONS "${RELEASE_LIB_FILE_NAME}"
IMPORTED_LOCATION_RELEASE "${DEBUG_LIB_FILE_NAME}"
IMPORTED_LOCATION_DEBUG "${INCLUDE_DIR}"
INTERFACE_INCLUDE_DIRECTORIES
)set(${NAMESPACE}_${LIB_NAME}_FOUND 1)
endfunction()
FetchContent离线
以google的or-tools为例,在其cmake/dependencies/CMakeLists.txt
中定义了一些需要从GitHub下载的代码库,还有代码的patch动作,如果这个or-tools库需要拷贝到另外的机器上编译,仍然会面临需要联网下载代码的可能。
仔细分析其中的过程,可以发现其下载的代码都在${CMAKE_BINARY_DIR}/_deps/xxxx-src
下面,如果能够修改其CMake代码即可实现只使用本地仓库代码
修改前:
# ##############################################################################
# ABSEIL-CPP
# ##############################################################################
if(BUILD_absl)
message(CHECK_START "Fetching Abseil-cpp")
list(APPEND CMAKE_MESSAGE_INDENT " ")
set(ABSL_ENABLE_INSTALL ON)
set(ABSL_USE_SYSTEM_INCLUDES ON)
set(ABSL_PROPAGATE_CXX_STD ON)
FetchContent_Declare(
abslGIT_REPOSITORY "https://github.com/abseil/abseil-cpp.git"
GIT_TAG "20230802.1"
PATCH_COMMAND git apply --ignore-whitespace "${CMAKE_CURRENT_LIST_DIR}/../../patches/abseil-cpp-20230802.1.patch"
)FetchContent_MakeAvailable(absl)
list(POP_BACK CMAKE_MESSAGE_INDENT)
message(CHECK_PASS "fetched")
endif()
一台能联网的机器上使用该配置下载依赖并patch后编译通过,然后修改CMake
# ##############################################################################
# ABSEIL-CPP
# ##############################################################################
if(BUILD_absl)
message(CHECK_START "Fetching Abseil-cpp")
list(APPEND CMAKE_MESSAGE_INDENT " ")
set(ABSL_ENABLE_INSTALL ON)
set(ABSL_USE_SYSTEM_INCLUDES ON)
set(ABSL_PROPAGATE_CXX_STD ON)
FetchContent_Declare(
absl# GIT_REPOSITORY "https://github.com/abseil/abseil-cpp.git"
"${CMAKE_BINARY_DIR}/_deps/absl-src"
SOURCE_DIR GIT_TAG "20230802.1"
# PATCH_COMMAND git apply --ignore-whitespace "${CMAKE_CURRENT_LIST_DIR}/../../patches/abseil-cpp-20230802.1.patch"
)FetchContent_MakeAvailable(absl)
list(POP_BACK CMAKE_MESSAGE_INDENT)
message(CHECK_PASS "fetched")
endif()
把${CMAKE_BINARY_DIR}/_deps
文件夹也拷贝到另外离线机器编译目录,按照以上修改CMake后即可使用缓存的依赖离线编译